How can I rearrange a view's position in a ZStack by dragging it above or below another view (e.g. in this instance how can I rearrange the order of the cards in the deck by dragging a card above or below another card, to move the dragged card behind or in front of said card in deck).
I want for the card to change indices when dragged up or down in the stack and fluidly appear behind each and every card in the stack as it is dragged- and stay there on mouse up.
Summary: In other words, the card dragged and the cards above it should switch as I drag up and the card dragged and the cards below it should switch as I drag down.
I figure this has something to do with changing the ZStack order in struct CardView: View and updating the position from inside DragGesture().onChanged by evaluating how much the card has been dragged (perhaps by viewing the self.offset value) but I have not been able to work out how to do this in a reliable way.
Here's what I have right now:

Code:
import SwiftUI
let cardSpace:CGFloat = 10
struct ContentView: View {
@State var cardColors: [Color] = [.orange, .green, .yellow, .purple, .red, .orange, .green, .yellow, .purple]
var body: some View {
HStack {
VStack {
CardView(colors: self.$cardColors)
}
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.position(x: 370, y: 300)
}
}
struct CardView: View {
@State var offset = CGSize.zero
@State var dragging:Bool = false
@State var tapped:Bool = false
@State var tappedLocation:Int = -1
@Binding var colors: [Color]
@State var locationDragged:Int = -1
var body: some View {
GeometryReader { reader in
ZStack {
ForEach(0..<self.colors.count, id: \.self) { i in
ColorCard(reader:reader, i:i, colors: self.$colors, offset: self.$offset, tappedLocation: self.$tappedLocation, locationDragged:self.$locationDragged, tapped: self.$tapped, dragging: self.$dragging)
}
}
}
.animation(.spring())
}
}
struct ColorCard: View {
var reader: GeometryProxy
var i:Int
@State var offsetHeightBeforeDragStarted: Int = 0
@Binding var colors: [Color]
@Binding var offset: CGSize
@Binding var tappedLocation:Int
@Binding var locationDragged:Int
@Binding var tapped:Bool
@Binding var dragging:Bool
var body: some View {
VStack {
Group {
VStack {
self.colors[i]
}
.frame(width: 300, height: 400)
.cornerRadius(20).shadow(radius: 20)
.offset(
x: (self.locationDragged == i) ? CGFloat(i) * self.offset.width / 14
: 0,
y: (self.locationDragged == i) ? CGFloat(i) * self.offset.height / 4
: 0
)
.offset(
x: (self.tapped && self.tappedLocation != i) ? 100 : 0,
y: (self.tapped && self.tappedLocation != i) ? 0 : 0
)
.position(x: reader.size.width / 2, y: (self.tapped && self.tappedLocation == i) ? -(cardSpace * CGFloat(i)) + 0 : reader.size.height / 2)
}
.rotationEffect(
(i % 2 == 0) ? .degrees(-0.2 * Double(arc4random_uniform(15)+1) ) : .degrees(0.2 * Double(arc4random_uniform(15)+1) )
)
.onTapGesture() { //Show the card
self.tapped.toggle()
self.tappedLocation = self.i
}
.gesture(
DragGesture()
.onChanged { gesture in
self.locationDragged = self.i
self.offset = gesture.translation
self.dragging = true
}
.onEnded { _ in
self.locationDragged = -1 //Reset
self.offset = .zero
self.dragging = false
self.tapped = false //enable drag to dismiss
self.offsetHeightBeforeDragStarted = Int(self.offset.height)
}
)
}.offset(y: (cardSpace * CGFloat(i)))
}
}

