Problem: The origins of objects used with gltf-part are at 0,0,0
codesandbox example: https://codesandbox.io/s/xenodochial-moore-4383f?file=/index.html
shows a log with the correct positions when displayed as a scene and one where I use gltf-part to show the cubes where all positions of the cubes are at 0,0,0
The exported scene is from blender, in which I set the origin to the center of each cube, see the top right cube.
After importing the gltf file in Aframe, and showing the cubes with gltf-part, every cube has as origin 0,0,0.
The GLTF is correct, when I import it again in blender, the origins are still at the center of the cube.
How can I get the correct coordinates of each cube in Aframe if they are all at position 0,0,0 ?

