Your controller is definitely not a navigation controller, if it is the first controller that you present in your app you must set it in scene delegate under willConnectTo function like this:
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
guard let windowScene = (scene as? UIWindowScene) else { return }
window = UIWindow(windowScene: windowScene)
window?.makeKeyAndVisible()
let controller = UINavigationController(rootViewController: ViewController())
window?.rootViewController = controller
}
if you call the controller with a button action set function that present navigation Controller like this:
@objc fileprivate func callNavigationController() {
let controller = UINavigationController(rootViewController: YourController())
controller.modalPresentationStyle = .fullScreen
present(controller, animated: true, completion: nil)
}
now in viewDidLoad set the navigationBar background,
first unwrap image with a guard let statement:
guard let logo = UIImage(named: "navigationbar") else { return }
after set navigation bar background image:
navigationController?.navigationBar.setBackgroundImage(logo.resizableImage(withCapInsets: UIEdgeInsets(top: 0,left: 0, bottom: 0 ,right: 0), resizingMode: .stretch), for: .default)
And that's all