The Unity 3D movement has this built in feature where it glides when you stop while holding the key. How do I remove this glide?
Fair warning, I haven't tried anything yet. I am very new to Unity and assume its most likely just some button I need to click so please help.
Here's the code that I'm using:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class movement : MonoBehaviour
{
float moveSpeed;
float walkSpeed = 3;
float sprintSpeed = 6;
public CharacterController controller;
public float gravity = -9.81f;
public Transform groundCheck;
public float groundDistance = 8.4f;
public LayerMask groundMask;
Vector3 velocity;
bool isGrounded;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.LeftShift))
{
moveSpeed = sprintSpeed;
}
else
{
moveSpeed = walkSpeed;
}
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * moveSpeed * Time.deltaTime);
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}