I have two moving sprites, one is called wall and it just moves up and down; the other is called Player and it bounces around the screen and changes direction whenever it hit an obstacles.
I got this to work to a degree: The player ball does bounce around but sometimes there is a bug where the ball seems to be confused about the movement and just wobbles back and forth when colliding with the wall. The faster I set the speed of the player ball or the movement of the wall, the more frequent the bug becomes.
Here is the code for the project:
import pygame, sys
# The class that creates the player ball; it does not take user input but just bounces around
class Player(pygame.sprite.Sprite):
def __init__(self, color, width, height,speed_x,speed_y):
super().__init__()
self.image = pygame.Surface([width, height])
self.image.fill(color)
self.rect = self.image.get_rect()
self.speed_x = speed_x
self.speed_y = speed_y
def update(self,collision_group):
self.rect.x += self.speed_x
self.rect.y += self.speed_y
# code to get a bounce when the ball hits the edge of the screen
if self.rect.right >= screen_width or self.rect.left <= 0:
self.speed_x *= -1
if self.rect.bottom >= screen_height or self.rect.top <= 0:
self.speed_y *= -1
# Code to get a bounce when the player collides with the wall
collide_object = pygame.sprite.spritecollide(self,collision_group,False)
if collide_object:
if collide_object[0].rect.collidepoint(self.rect.midbottom) or collide_object[0].rect.collidepoint(self.rect.midtop):
self.speed_y *= -1
if collide_object[0].rect.collidepoint(self.rect.midright) or collide_object[0].rect.collidepoint(self.rect.midleft):
self.speed_x *= -1
# Code for the wall, it just moves up and down
class Wall(pygame.sprite.Sprite):
def __init__(self,width,height,pos_x,pos_y,color):
super().__init__()
self.image = pygame.Surface([width,height])
self.image.fill(color)
self.rect = self.image.get_rect()
self.rect.x = pos_x
self.rect.y = pos_y
self.speed = 5
def update(self):
self.rect.y += self.speed
if self.rect.bottom >= screen_height:
self.speed *= -1
if self.rect.top <= 0:
self.speed *= -1
# General setup
pygame.init()
clock = pygame.time.Clock()
# Game Screen
screen_width = 800
screen_height = 800
screen = pygame.display.set_mode((screen_width,screen_height))
pygame.display.set_caption("Side by side collision")
# Creating the sprites and groups
moving_sprites = pygame.sprite.Group()
player = Player((255,0,0),20,20,8,8)
moving_sprites.add(player)
wall_sprites = pygame.sprite.Group()
center_wall = Wall(500,200,300,300,(255,255,0))
wall_sprites.add(center_wall)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Drawing
screen.fill((0,0,0))
wall_sprites.draw(screen)
wall_sprites.update()
moving_sprites.draw(screen)
moving_sprites.update(wall_sprites)
pygame.display.flip()
clock.tick(60)
many thanks in advance :)