I'm loading .stl files, applying MeshStandardMaterial without touching the flatShading property as by default it is false.
The result looks very flat to me. If I try setting flatShading: true the result is the same.
I've tried everything I could think of but have ran out of ideas - any suggestion would be welcome, thanks.
geometry.computeVertexNormals();
geometry.computeBoundingBox();
geometry.computeBoundingSphere();
geometry.normalizeNormals();
