I've constructed a scene in Reality Composer that has a ball that starts the scene floating in the air. I'm attempting to programmatically throw the ball while simultaneously spinning it.
I tried to do this through behaviors in Reality Composer, but can't get both behaviors to work simultaneously, also, the ball immediately falls to the ground once I start the animation.
My second attempt was to forgo the behavior route and I attempted to do this programmatically, but I can not add a force, because the loaded ball is an Entity and not a ModelEntity. What am I doing wrong?
I want to spin the ball, apply a force and enable gravity simultaneously.

