In C++ there are following structures
extern "C" {
struct A_C {
UINT32 number;
}
struct B_C {
A_C nested;
A_C* pointer;
}
}
What is the proper attribute annotation of following C# structures
struct ACs {
UInt32 number;
}
struct BCs {
ACs nested;
ACs pointer;
}
so that BCs.nested will be mapped to B_C.nested and BCs.pointer will map to B_C.pointer?
It can be achieved by implementing ICustomMarshaler but is there a solution without additional procedural code?