How to make camera follow player in Godot

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I'm making a top down game in Godot, when I add the Camera 2D node to my player and set it to current, the player is stuck in the same place and can no longer move. I get this error message

modules/gdscript/gdscript_tokenizer.cpp:1129 - Condition "tk_rb[ofs].type != TK_IDENTIFIER" is true. Returned: StringName()

Is there any way to fix this, or am I not providing enough information?

1 Answers

Make sure that the Camera 2D node is a child of the player and the camera has no scripts. just check the current check box in properties and it will work.

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