I am using https://github.com/natario1/CameraView this library for capturing a negative image to positive and it is using the openGl shaders. I need a filter in which I can capture a negative image to positive in Black & White mode not in the normal color mode (which is currently available in the library). I tried to mix the two filters i.e first capture the negative image to positive in color mode and then apply the Black & White mode filter but as I am new to openGl, I was unable to do this. Please help me in this regard. It would be highly appreciated. The shaders which I am using are as follows :
This shader is used to convert the negative to positive in color mode.
private final static String FRAGMENT_SHADER = "#extension GL_OES_EGL_image_external : require\n"
+ "precision mediump float;\n"
+ "varying vec2 "+DEFAULT_FRAGMENT_TEXTURE_COORDINATE_NAME+";\n"
+ "uniform samplerExternalOES sTexture;\n"
+ "void main() {\n"
+ " vec4 color = texture2D(sTexture, "+DEFAULT_FRAGMENT_TEXTURE_COORDINATE_NAME+");\n"
+ " float colorR = (1.0 - color.r) / 1.0;\n"
+ " float colorG = (1.0 - color.g) / 1.0;\n"
+ " float colorB = (1.0 - color.b) / 1.0;\n"
+ " gl_FragColor = vec4(colorR, colorG, colorB, color.a);\n"
+ "}\n";
This shader is used to change the normal positive image in Black & White mode.
private final static String FRAGMENT_SHADER = "#extension GL_OES_EGL_image_external : require\n"
+ "precision mediump float;\n"
+ "varying vec2 "+DEFAULT_FRAGMENT_TEXTURE_COORDINATE_NAME+";\n"
+ "uniform samplerExternalOES sTexture;\n" + "void main() {\n"
+ " vec4 color = texture2D(sTexture, "+DEFAULT_FRAGMENT_TEXTURE_COORDINATE_NAME+");\n"
+ " float colorR = (color.r + color.g + color.b) / 3.0;\n"
+ " float colorG = (color.r + color.g + color.b) / 3.0;\n"
+ " float colorB = (color.r + color.g + color.b) / 3.0;\n"
+ " gl_FragColor = vec4(colorR, colorG, colorB, color.a);\n"
+ "}\n";
Please help in making a filter which can direct capture the negative image to positive in Black & White mode.
Thanks.