I have a quaternion that I would like to set as a transform property on an object in the Unity editor. The debug mode in the inspector tab shows the current value of the quaternion and it is editable, however I can't set fields one by one without them being overwritten immediately. It looks like Unity tries to properize/normalize it after each edit. How can I disable this? Is there any way other way to just type in the value of a quaternion in the unity editor?
"Convert it to euler angles" is not an acceptable answer to this question.