I am writing a game server and I am not exactly sure if I need to lock even things like that:
public string Name
{
get { return this.pName; }
protected set
{
this.pName = value;
}
}
then an example from an NPC class:
public virtual void CalculateHitDamage(Player p, int dmg)
{
this.pLastAttackerName = p.Name;
....
As Player requests are processed usinsg the threadpool, should I make sure that all fields are protected with locks? In this case, the Name field?