Unfortunately, there is no Winforms designer in Visual Studio 2019 for F# projects of any type, and Winforms can only be easily accessed (as far as I know) in .Net Framework (NOT .NET Core) projects they can be accessed as per @Phillip Carter's answer.
However you can still make Winforms programs easily by manually adding the references to your .NET Framework project, or (more easily) by manually compiling with the F# compiler, fsc.
The easiest way to do this is simply compile the source code with the F# compiler from a single source file with fsc.exe. The F# compiler will automatically resolve dependencies for things like System.Windows.Forms and a lot of other commonly used namespaces. You can also provide lots of compiler directives for requiring other resources as well.
Example using VSCode, with various extensions:

Start a new F# console .NET Framework project (don't pick .NET Core).

Right click on "References" in the Solution Explorer and click "Add Reference..."

Under assemblies, look for "System.Windows.Forms," select it...

And also select "System.Drawing" and then hit OK

Now you have access to both of those namespaces.
Before you run the project in Visual Studio, you should replace
[<STAThread>]
Application.Run( new PendulumForm( Visible=true ) )
with
[<STAThread;EntryPoint>]
let main _ =
Application.Run( new PendulumForm( Visible=true ) )
0
This way you (and VS) know where main actually is. It's not necessary for this small of a program to actually run it, but as your projects get larger VS will complain more about where things are located in your project.