I have a Unity game where the player gets one's inventory from the database after starting the game. I got the pictures of items stored in Firebase Storage, and I can download them. However, I don't know how to make sprites from the byte[] (fileContents) I get by downloading. (I'd load these sprites in the player's inventory later)
I got the following C# script:
private void getPlayersInventory()
{
FirebaseDatabase.DefaultInstance.GetReference("users").Child(auth.CurrentUser.UserId)
.Child("inventory").GetValueAsync().ContinueWith(task =>
{
if (task.IsFaulted)
{
print("unable to get snapshot for the inventory");
}
else if (task.IsCompleted)
{
snapshot = task.Result;
if(snapshot.HasChildren)
{
foreach(var current in snapshot.Children)
{
string currentName = current.Value.ToString();
print(currentName.ToLower() + ".png");
const long maxAllowedSize = 10 * 1024 * 1024;
storageReference.Child(currentName.ToLower() + ".png")
.GetBytesAsync(maxAllowedSize)
.ContinueWith((Task<byte[]> task_) =>
{
if (task_.IsFaulted || task_.IsCanceled)
{
Debug.Log(task_.Exception.ToString());
}
else
{
byte[] fileContents = task_.Result;
Debug.Log("Finished downloading!");
}
});
}
}
}
});
}