I want to disable one (and only one!) message id, and accept all other messages regardless of source, type or severity.
GLuint id = 131185;
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 1, &id, GL_FALSE);
However, this appears to change nothing?
Ofcourse, I can discard the message in the callback function, but I'd rather not have the call happen at all. What is the logic I'm not seeing here?