I just fell over the following behavior of std::filesystem::path compiling with Visual Studio 16.0.0 and I wonder if it is correct.
#include <filesystem>
int main()
{
std::filesystem::path absPath1("c:\\foo\\bar");
std::filesystem::path absPath2("c:/foo/bar");
bool absPathsAreEqual = absPath1 == absPath2; // absPathsAreEqual is true as expected.
std::filesystem::path uncPath1("\\\\foo\\bar");
std::filesystem::path uncPath2("//foo/bar");
bool uncPathsAreEqual = uncPath1 == uncPath2; // uncPathsAreEqual is false which is a surprise for me.
}
I am no path expert so I am not sure if it makes sense that the paths are not equal in the second case. So is this the correct behavior?