I want to access multiple textures with the same sampling parameters from a fragment shader (For instance, texture and normal map). Moreover, images change frequently whilst sampler stays stationary (suppose the texture is a video). I've found contradictory information about how it can be done. Vulkan Cookbook states that using combined image samplers might have a performance benefit on some platforms, but this Reddit answer states that combined image samplers don't make any sense.
My question is: Is there any reason to not use separate sampled images and one sampler (for both images) considering it makes the program's logic more simple?