I enjoy writing my very first Blazor app. I want to move 2D graphics on a canvas, I'm using the Blazor.Extensions.Canvas assembly. Unfortunately I'm not able to get key events from the canvas.
@page "/pacman"
<BECanvas Width="800" Height="600" @ref="_canvasReference" @onkeypress="KeyWasPressed"/>
@code {
private Canvas2DContext _context;
protected BECanvasComponent _canvasReference;
private int _xPos = 10;
protected override async Task OnAfterRenderAsync(bool firstRender)
{
_context = await _canvasReference.CreateCanvas2DAsync();
await _context.SetFillStyleAsync("green");
await _context.FillRectAsync(_xPos, 100, 100, 100);
}
private void KeyWasPressed(KeyboardEventArgs e)
{
_xPos += 10;
}
}
This approach does not work, the green rect is not moving to the right when I press any key. I'm using dotnet 3.1.102 and Blazor.Extensions.Canvas Release v1.1.0-preview1.
Does anybody know how I can get the key events to move my rectangle?