Given a set of corresponding points bet two arbitrary (ie not parallel) images (eg as found by SURF) , I have used the following in an attempt to extract the 3D positions of the points.
def triangulate(pts1,pts2):
cameraMatrix = np.array([[1, 0,0],[0,1,0],[0,0,1]])
F,m1 = cv2.findFundamentalMat(pts1, pts2) # apparently not necessary
# using the essential matrix can get you the rotation/translation bet. cameras, although there are two possible rotations:
E,m2 = cv2.findEssentialMat(pts1, pts2, cameraMatrix, cv2.RANSAC, 0.999, 1.0)
Re1, Re2, t_E = cv2.decomposeEssentialMat(E)
# recoverPose gets you an unambiguous R and t. One of the R's above does agree with the R determined here. RecoverPose can already triangulate, I check by hand below to compare results.
K_l = cameraMatrix
K_r = cameraMatrix
retval, R, t, mask2, triangulatedPoints = cv2.recoverPose(E,pts_l_norm, pts_r_norm, cameraMatrix,distanceThresh=0.5)
# given R,t you can explicitly find 3d locations using projection
M_r = np.concatenate((R,t),axis=1)
M_l = np.concatenate((np.eye(3,3),np.zeros((3,1))),axis=1)
proj_r = np.dot(cameraMatrix,M_r)
proj_l = np.dot(cameraMatrix,M_l)
points_4d_hom = cv2.triangulatePoints(proj_l, proj_r, np.expand_dims(pts1, axis=1), np.expand_dims(pts2, axis=1))
points_4d = points_4d_hom / np.tile(point_s4d_hom[-1, :], (4, 1))
points_3d = points_4d[:3, :].T
return points_3d
I have assumed that my intrinsic camera matrices are approximately I in the above. The R,t as determined by two methods (findEssentialMat->decomposeEssentialMat vs recoverPose) agree, and the triangulated points as determined by two methods (recoverPose vs triangulatePoints) also agree. My question concerns the values I see, which for points_3d are generally in the range 0-50 for x,y and 0-0.03 for z. As far as I know these values should be in pixels; has my choice of camera matrix=I affected the scale?