I am creating an app for children. It has menu screen from where you can go to different games by clicking an appropriate button. When game is completed a star animation starts. When animation is finished I want my app return back to menu screen. Here is the problem. When the animation finishes I get this error: The getter 'userGestureInProgress' was called on null. Also there is no stack trace so I can not identify where exactly this error happens.
Here is my code:
class OddOneOutPage extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return OddOneOutPageState();
}
}
class OddOneOutPageState extends State<OddOneOutPage>
with SingleTickerProviderStateMixin {
Widget _pageContent;
ValueNotifier<bool>_animationFinished;
Particles particles;
bool _gameFinished = false;
@override
void initState() {
super.initState();
_animationFinished = ValueNotifier(false);
_animationFinished.addListener(() {
if(_animationFinished.value) {
Navigator.pop(context); // this line causes a problem
}
});
particles = Particles(30, _animationFinished);
}
@override
Widget build(BuildContext context) {
Widget body;
// some code to check if game is finished
if (_gameFinished) {
body = Stack(
children: <Widget>[
AnimatedSwitcher(
duration: Duration(milliseconds: 300),
child: _pageContent,
),
Positioned.fill(child: particles)
],
);
} else {
body = AnimatedSwitcher(
duration: Duration(milliseconds: 300), child: _pageContent);
}
return Scaffold(
appBar: AppBar(
title: Text(MyLocalizations.of(context, StringKeys.oddOneOut)),
),
body: body,
),
);
}
Here is logs with exception:
════════ Exception caught by animation library ═══════════════════════
The following assertion was thrown while notifying status listeners for AnimationController:
Build scheduled during frame.
While the widget tree was being built, laid out, and painted, a new frame was scheduled to rebuild the widget tree. This might be because setState() was called from a layout or paint callback. If a change is needed to the widget tree, it should be applied as the tree is being built. Scheduling a change for the subsequent frame instead results in an interface that lags behind by one frame. If this was done to make your build dependent on a size measured at layout time, consider using a LayoutBuilder, CustomSingleChildLayout, or CustomMultiChildLayout. If, on the other hand, the one frame delay is the desired effect, for example because this is an animation, consider scheduling the frame in a post-frame callback using SchedulerBinding.addPostFrameCallback or using an AnimationController to trigger the animation.
When the exception was thrown, this was the stack:
0 WidgetsBinding._handleBuildScheduled.<anonymous closure> (package:flutter/src/widgets/binding.dart:637:9)
1 WidgetsBinding._handleBuildScheduled (package:flutter/src/widgets/binding.dart:656:6)
2 BuildOwner.scheduleBuildFor (package:flutter/src/widgets/framework.dart:2232:7)
3 Element.markNeedsBuild (package:flutter/src/widgets/framework.dart:3706:11)
4 State.setState (package:flutter/src/widgets/framework.dart:1161:14)
...
The AnimationController notifying status listeners was: AnimationController#677b4(◀ 1.000; for MaterialPageRoute<dynamic>(null))
════════════════════════════════════════════════════════════════════════════════════════════════════
════════ (2) Exception caught by widgets library ═══════════════════════════════════════════════════
The getter 'userGestureInProgress' was called on null.
Receiver: null
Tried calling: userGestureInProgress
User-created ancestor of the error-causing widget was:
MaterialApp file:///C:/Users/olgam/Desktop/FlutterProjects/Projects/Kids%20Development/kids_development/lib/main.dart:10:12
══════════════════════════════════════════════════════════════
Here is Flutter Doctor result:
[√] Flutter (Channel stable, v1.9.1+hotfix.4, on Microsoft Windows [Version 10.0.18362.418], locale en-US)
• Flutter version 1.9.1+hotfix.4 at C:\Users\olgam\source\flutter
• Framework revision cc949a8e8b (4 weeks ago), 2019-09-27 15:04:59 -0700
• Engine revision b863200c37
• Dart version 2.5.0
[√] Android toolchain - develop for Android devices (Android SDK version 28.0.3)
• Android SDK at C:\Users\olgam\AppData\Local\Android\sdk
• Android NDK location not configured (optional; useful for native profiling support)
• Platform android-28, build-tools 28.0.3
• Java binary at: C:\Program Files\Android\Android Studio\jre\bin\java
• Java version OpenJDK Runtime Environment (build 1.8.0_202-release-1483-b03)
• All Android licenses accepted.
[√] Android Studio (version 3.5)
• Android Studio at C:\Program Files\Android\Android Studio
• Flutter plugin version 40.2.2
• Dart plugin version 191.8593
• Java version OpenJDK Runtime Environment (build 1.8.0_202-release-1483-b03)
[√] Connected device (1 available)
• Android SDK built for x86 • emulator-5554 • android-x86 • Android 7.0 (API 24) (emulator)
• No issues found!