Trim UIView with 2 arcs

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I have a UIView and I want to trim it with two circles, like I've drawn(sorry for the quality).

My code:

final class TrimmedView: UIView {
    override init(frame: CGRect) {
        super.init(frame: frame)

        let size = CGSize(width: 70, height: 70)
        let innerRadius: CGFloat = 366.53658283002471
        let innerBottomRadius: CGFloat = 297.88543112651564

        let path = UIBezierPath()
        path.move(to: CGPoint(x: -innerRadius + (size.width / 2), y: innerRadius))
        path.addArc(withCenter: CGPoint(x: size.width / 2, y: innerRadius), radius: innerRadius, startAngle: CGFloat.pi, endAngle: 0, clockwise: true)
        path.move(to: CGPoint(x: -innerBottomRadius + (size.width / 2), y: innerBottomRadius))
        path.addArc(withCenter: CGPoint(x: size.width / 2, y: innerBottomRadius), radius: innerBottomRadius, startAngle: 0, endAngle: CGFloat.pi, clockwise: true)

        path.close()
        let shapeLayer = CAShapeLayer()
        shapeLayer.path = path.cgPath
        shapeLayer.shadowPath = path.cgPath
        layer.mask = shapeLayer
    }

    required init?(coder: NSCoder) {
        super.init(coder: coder)
    }
}

ViewController:

override func viewDidAppear(_ animated: Bool) {
    super.viewDidAppear(animated)

    let view = UIView(frame: CGRect(origin: CGPoint(x: (self.view.bounds.width - 70) / 2, y: (self.view.bounds.height - 70) / 2), size: CGSize(width: 70, height: 70)))
    view.backgroundColor = .red
    self.view.addSubview(view)
    let view1 = TrimmedView(frame: view.frame)
    view1.backgroundColor = .yellow
    self.view.addSubview(view1)
}

I got this result. It seems for me that top trimming works but the bottom doesn't and I don't know why. Any help would be appreciated. Thanks.

1 Answers

Here is a custom view that should give you what you want.

The UIBezierPath uses QuadCurves for the top "convex" arc and the bottom "concave" arc.

It is marked @IBDesignable so you can see it at design-time in IB / Storyboard. The "height" of the arc and the fill color are each set as @IBInspectable so you can adjust those values at design-time as well.

To use it in Storyboard:

  • Add a normal UIView
  • change the Class to BohdanShapeView
  • in the Attributes Inspector pane, set the Arc Offset and the Fill Color
  • set the background color as with a normal view (you'll probably use clear)

Result:

enter image description here

enter image description here

To use it via code:

let view1 = BohdanShapeView(frame: view.frame)
view1.fillColor = .systemTeal
view1.arcOffset = 10
self.view.addSubview(view1)

Here is the class:

@IBDesignable
class BohdanShapeView: UIView {

    @IBInspectable var arcOffset: CGFloat = 0.0
    @IBInspectable var fillColor: UIColor = UIColor.white

    let shapeLayer = CAShapeLayer()

    override init(frame: CGRect) {
        super.init(frame: frame)
        commonInit()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        commonInit()
    }

    func commonInit() -> Void {
        // add the shape layer
        layer.addSublayer(shapeLayer)
    }

    override func layoutSubviews() {
        super.layoutSubviews()

        // fill color for the shape
        shapeLayer.fillColor = self.fillColor.cgColor

        let width = bounds.size.width
        let height = bounds.size.height

        let bezierPath = UIBezierPath()

        // start at arcOffset below top-left
        bezierPath.move(to: CGPoint(x: 0.0, y: 0.0 + arcOffset))

        // add curve to arcOffset below top-right
        bezierPath.addQuadCurve(to: CGPoint(x: width, y: 0.0 + arcOffset), controlPoint: CGPoint(x: width * 0.5, y: 0.0 - arcOffset))

        // add line to bottom-right
        bezierPath.addLine(to: CGPoint(x: width, y: height))

        // add curve to bottom-left
        bezierPath.addQuadCurve(to: CGPoint(x: 0.0, y: height), controlPoint: CGPoint(x: width * 0.5, y: height - arcOffset * 2.0))

        // close the path
        bezierPath.close()

        shapeLayer.path = bezierPath.cgPath

    }

}
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