I have a Flutter project I created with Android Studio in Windows. I tried to copy, compile, and run it on iOS (via a Mac with XCode, obviously). I tried GitHub to copy the project between OS's as well as just zipping the project in Windows & unzipping in OSX.
I had an issue with the error
/bin/sh: D:\Flutter/packages/flutter_tools/bin/xcode_backend.sh: No such file or directory /bin/sh: D:\Flutter/packages/flutter_tools/bin/xcode_backend.sh: No such file or directory
Even a newbie like me recognizes there's no D:\ drive to recognize in OSX. Are there any best practices or suggestions I should know about to minimize the likelihood of these kinds of issues? In OSX I will be compiling only for iOS.