I'm trying to draw over a vlcj (java binding of the VLC library) panel so that I can play a video and draw over it. And I have encounter some issues. Here is the full base code:
Code-listing 1: AppOverlay.java
package app;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.HeadlessException;
import java.awt.Window;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import com.sun.jna.platform.WindowUtils;
@SuppressWarnings("serial")
public class AppOverlay extends Window implements Runnable {
private final boolean isRunning;
private final int fps;
private BufferedImage graphics;
private BufferedImage img;
private int x, y;
private boolean ltr;
public AppOverlay(Window owner) {
super(owner, WindowUtils.getAlphaCompatibleGraphicsConfiguration());
setBackground(new Color(0,0,0,0));
graphics = new BufferedImage(1280,800, BufferedImage.TYPE_INT_ARGB);
isRunning = true;
img = null;
ltr = true;
fps = 60;
x = 0;
y = 0;
}
@Override
public void run(){
while(isRunning){
try{
Thread.sleep(1000/fps);
} catch(InterruptedException e){
e.printStackTrace();
}
if(ltr) {
if(x < 1280) x++;
else ltr = false;
} else {
if(x < 0) ltr = true;
else x--;
}
repaint();
}
}
public void createAndShowGUI() {
setVisible(true);
Thread thread = new Thread(this);
thread.start();
String path = "Drive:\\path\\to\\image.png";
try {
img = ImageIO.read(new java.io.FileInputStream(path));
} catch (IOException e) {
e.printStackTrace();
}
}
@Override
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D)g;
Graphics2D gfx = graphics.createGraphics();
gfx.setColor(new Color(255,255,255,0));
gfx.clearRect(0, 0, 1280, 800);
if(img != null) gfx.drawImage(img, x, y, null);
gfx.dispose();
g2d.drawImage(graphics, 0, 0, null);
}
}
Code-listing 2: AppPlayer.java
package app;
import uk.co.caprica.vlcj.player.component.EmbeddedMediaPlayerComponent;
@SuppressWarnings("serial")
public class AppPlayer extends EmbeddedMediaPlayerComponent {
}
Code-listing 3: AppFrame.java
package app;
import java.awt.Dimension;
import javax.swing.JFrame;
@SuppressWarnings("serial")
public class AppFrame extends JFrame {
private AppPlayer appPlayer;
private AppOverlay overlay;
public AppFrame(){
super();
}
public void createAndShowGUI() {
appPlayer = new AppPlayer();
appPlayer.setPreferredSize(new Dimension(1280,800));
getContentPane().add(appPlayer);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setTitle("App");
setVisible(true);
pack();
overlay = new AppOverlay(this);
appPlayer.mediaPlayer().overlay().set(overlay);
appPlayer.mediaPlayer().overlay().enable(true);
overlay.createAndShowGUI();
}
}
Code-listing 4: Main.java
package main;
import javax.swing.SwingUtilities;
import app.AppFrame;
public class Main {
public static void main(String[] args) {
final AppFrame app = new AppFrame();
SwingUtilities.invokeLater( new Runnable() {
@Override
public void run() {
app.createAndShowGUI();
}
});
}
}
with that and the vlcj-4 library you should be able to test my code yourself. My issue is that the Overlay (AppOverlay class that extends the Window class) doesn't display or refresh the animation unless I deselect the window (I click on another window or on the desktop or the OS toolbar) so that the window (application) is inactive then select the window (the application) again. It will only load one frame and that's it. I have to deselect and reselect the window again for it to load another frame (this is only the case for the Overlay i.e. if I play a video in the AppPlayer class the video will be playing just fine.
What I want is to be able to draw some animated graphics on the overlay. I know that with the JPanel class there is the paintComponent() method but the Window class doesn't have that method (only the paint() and repaint() methods are available).
What should I do to fix this?
EDIT:
I tried adding a JPanel on which I draw instead of drawing directly on the AppOverlay
Code-listing 5: AppPanel.java
package app;
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JPanel;
public class AppPanel extends JPanel implements Runnable {
private int x, y;
private boolean ltr;
public AppPanel() {
x = 0;
y = 0;
ltr = true;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(new Color(0,0,0,0));
g.clearRect(0, 0, 1280, 800);
g.setColor(Color.RED);
g.fillRect(x, y, 100, 100);
}
@Override
public void run() {
while(true){
try{
Thread.sleep(1000/60);
} catch(InterruptedException e){
e.printStackTrace();
}
if(ltr) {
if(x < 1280) x++;
else ltr = false;
} else {
if(x < 0) ltr = true;
else x--;
}
repaint();
}
}
}
then adding it to the AppOverlay.
Code-listing 6: AppOverlay.java with partial modification
public class AppOverlay extends Window implements Runnable {
//previous field declaration above ...
AppPanel panel;
AppPlayer player = null;
public AppOverlay(Window owner) {
//previous constructor instructions above...
panel = new AppPanel();
add(panel);
}
public void createAndShowGUI(AppPlayer player) {
setVisible(true);
/*
Thread thread = new Thread(this);
thread.start();
String path = "Drive:\\path\\to\\image.png";
try {
img = ImageIO.read(new java.io.FileInputStream(path));
} catch (IOException e) {
e.printStackTrace();
}
*/
Thread panelThread = new Thread(panel);
panelThread.start();
}
}
Doing this will display the graphics of the JPanel and animate them as needed.
If you know a way to make the JPanel background transparent (so that we can see through it) while still letting it display its graphics. That would solve the issue for sure.