I'm trying to create a game in python where one can drag a textbox around the screen, but whenever it touches the borders of a circle around it, I want the loop to start over, but with a different text (by storing all text-strings in a list, but I'm not that far, yet). This is how far I have come:
import pygame
import ptext
pygame.init()
gameDisplay = pygame.display.set_mode((500, 500))
gameDisplay.fill((255,255,255))
x = 190
y = 230
a = 250
b = 250
text = "ExampleText 1."
def textbox(x,y):
ptext.draw(text, (x,y), color = (0,0,0))
def circle(a,b):
pygame.draw.circle(gameDisplay, (0,0,0), (250, 250), 210, 5)
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.MOUSEMOTION:
if event.buttons[0]:
x += event.rel[0]
y += event.rel[1]
textbox(x,y)
circle(a,b)
pygame.display.flip()
pygame.quit()
quit()
Now I understand I will need to detect collision of the borders of my objects, but here I'm pretty lost. I tried to store the variables of my objects in rectangles and then produce another if statement that recognizes whether or not my objects collide (I used a print command because I haven't gotten to the actual command I want, yet), but that won't print anything and I'm sure I'm on the wrong path, but it is my best effort...
For that I have defined:
text_rect = pygame.Rect(x, y, 10, 30)
circle_rect = pygame.Rect(a,b, 300, 300)
and then in my loop:
if circle_rect.colliderect(text_rect):
print("COLLIDE")
Does anybody have any tip on a better way to define the objects and to create the function I want?
(Edit: Btw.: I'm not too concerned about the fact that when I drag my textbox, it leaves a print of the text, since that doesn't happen in my original script, but would be thankful if anyone knows why it does that in my current example.)