I'm working on a project that uses Firebase Storage to download some resources at runtime.
The problem is I need to generate a web build of my app and when I try, Unity says that Firebase namespace cannot be found.
Is there a workaround to use Firebase Storage with WebGL build? I've read people say that it is possible with the REST API of Firebase, but I don't think it is too easy, because the project uses download progress and other stuff that is given by the SDK.
It would be nice to know some other services (where I can store files outside and download them within my app) that work well in Unity web build. Presently I know only Firebase, so I would like to know other references too.