I have a Script in my main Assets folder called BezierWalk.cs
In another script, Spawn, I'm trying to instantiate objects from Prefab Sphere and attach BezierWalk.cs to them.
Spawn script:
public class Spawn : MonoBehaviour
{
public GameObject Sphere;
//string ScriptName = "BezierWalk";
void Start()
{
Vector3 vSpawnPos = transform.position;
for (int i = 0; i < 20; i++)
{
var objectYouCreate = Instantiate(Sphere, vSpawnPos, transform.rotation);
//objectYouCreate.AddComponent<T>("Assets/BezierWalk.cs");
//objectYouCreate.AddComponent(typeof(ScriptName)) as ScriptName;
//objectYouCreate.AddComponent<ScriptName>();
//var myScript = Sphere.AddComponent<BezierWalk.cs>();
vSpawnPos.z += 20;
}
}
You can see commented out attempts...
How I am supposed to do this properly? Thank you.