How to simulate a relatively slow but physics based missile launch over a small area in UE4?

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Here's the problem, I'm trying to simulate a missile launch over a world map that the player can essentially see the entire thing and it is essentially about 10 meters across in game. The problem is that because it is a short distance the impulse that I have to provide in order for the missile to reach the target makes it there in about 1-2 seconds. However, the ideal situation would be for it to take around 10-15 seconds.

Without messing with gravity in the project settings is there a way to slow down my physics object so that it still moves in the same parabolic arc but, just moves slower in general.

1 Answers

If you are using Radial Force, you can reduce the force strength to a smaller number.

Basically, a radial force is a way to simulate a sudden force in a radius like making an explosion or something, you can fire the impulse force on Tick Event so that it is a constant force. When you add this to the actor, you can change the "impulse strength" value to let the missile move based on how strong the force is. The higher the Impulse strength, the faster the missile moves. Hope this helps.

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