Here's the problem, I'm trying to simulate a missile launch over a world map that the player can essentially see the entire thing and it is essentially about 10 meters across in game. The problem is that because it is a short distance the impulse that I have to provide in order for the missile to reach the target makes it there in about 1-2 seconds. However, the ideal situation would be for it to take around 10-15 seconds.
Without messing with gravity in the project settings is there a way to slow down my physics object so that it still moves in the same parabolic arc but, just moves slower in general.