Google Game Services - Signing certificate fingerprint (SHA1). Debug keystore is always invalid

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I'm following a guide on https://codelabs.developers.google.com/codelabs/playservices_unity/index.html#0.

I've got stuck at Creating Android OAuth Client. For some reason my debug.keystore SHA1 is always invalid.

I've followed every step in guide several times. Tried different pc's.

  1. Player properties in unity engine are filled properly
  2. I'm using CMD line keytool -list -v -keystore $DEBUG_KEYSTORE -alias androiddebugkey -storepass android -keypass android to get my debug.keystore.
  3. My SHA1 code works in https://console.developers.google.com/apis/ but when it comes to google play console its always invalid.
  4. I've tried to create different keys, recreate existing debug.keystore,
  5. Looked for different posts, didn't find anything
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