I have a Tilemap collider 2D (trigger) and capsule collider 2D (trigger and has a rigidbody2D).
I succesfully get the collission in my OnTriggerEnter2D method. But have no clue in how I can retrieve all tiles that collided with the capsule collider.
In the first picture you can see the capsule collider and in the second the tilemapcollider. I want to color all tiles that collided with the capsule collider.
What I've already tried
I tried to get all contact points using the GetContacts function. But I get a count of 0.
private void OnTriggerEnter2D(Collider2D collision) {
GameObject go = collision.gameObject;
if (LayerMask.LayerToName(go.layer) == "ground") // is collision with TileMap
{
ContactPoint2D[] contacts = new ContactPoint2D[100];
int contactCount = collision.GetContacts(contacts);
Debug.Log(contactCounts); // 0
for (int i = 0; i < contactCount; i++)
{
Vector3Int tile = walkableTilemap.WorldToCell(contacts[i].point);
walkableTilemap.SetColor(tile, newColor);
}
}
}

