I'm using several CANVAS in a HTML file and I want to declare them in an Array. This is the (not array) declaration:
var canvas0 = document.getElementById('canvas0');
var ctxPaint0 = canvas0.getContext('2d');
var canvas1 = document.getElementById('canvas1');
var ctxPaint1 = canvas1.getContext('2d');
var canvas2 = document.getElementById('canvas2');
var ctxPaint2 = canvas2.getContext('2d');
var canvas3 = document.getElementById('canvas3');
var ctxPaint3 = canvas3.getContext('2d');
To optimize this, I'm trying to use For loops, but it doesn't work:
var canvasArray = ["canvas0","canvas1","canvas2","canvas3"];
for (var i = 0; i < canvasArray.length; i++) {
window["canvas"+i] = document.getElementById(canvasArray[i]);
window["ctxPaint"+i] = canvasArray[i].getContext('2d');
}
It outputs this error:
Uncaught TypeError: canvasArray[i].getContext is not a function
EDIT: Thanks to RSchneyer, changing the Array of strings to an Array of Canvas works fine now:
let canvasArray = Array.from(document.getElementsByTagName("canvas"));
for (var i = 0; i < canvasArray.length; i++) {
window["canvas"+i] = document.getElementById(canvasArray[i]);
window["ctxPaint"+i] = canvasArray[i].getContext('2d');
}