I've been using the group.scale.y = -1; trick on groups to render my svgs in three.js the right way up.
However this messes with the concept of the y coordinate displaying positive values up from the center of my group. Usually the positive y coordinates on the paths would push the svg drawing up (much like the positive x coordinate still pushes to the right) but the scale flip trick to correct the upside down svg also flips the direction by which the y coordinate places the svg. Hence a greater positive y value places the svg further towards the bottom of the canvas.
Can anyone explain why the svgs are rendered upside to begin with and perhaps explain how to fix this so my y coordinates still behave as expected?