I uploaded a Unity game to Google Play Console. But I got this warning:
APK without optimization Warning:
This APK has codes and resources that are not used and that are being sent to users. Reduce the size of your application with the Android App Bundle. If you do not optimize your application for different device configurations, it will weigh too much to download and install it on users' devices. The heavier applications have a lower volume of downloads. In addition, they take up a lot of storage space on users' devices.
Solution: Use the Android App Bundle to be automatically optimized according to different device configurations or manage it with several APKs.
Why it can be? In my Unity project, I have the scenes with all necessary and in Asset, I have the resources, prefabs, scripts...
I have some resources which do not use in any scene yet, it can be the problem? And if it is, how I could fix it? I do not wanna delete resources from the project which I will use shortly...
