I am stuck with this problem for 3 days, I did a lot of research, but couldn't find any answer, Here is a brief explanation of what is happening, trying to work with Firebase Database and Authentication with Unity3D, Here are the steps:
First user signs in and if it's successful, it will fetch user's data from Database and then Authentication panel should be deactivated and User's panel activated.
It Gives me this error when trying to SetActive panel.
SetActive can only be called from the main thread. Constructors and field initializers will be executed from the loading thread when loading a scene. Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function. UnityEngine.GameObject:SetActive(Boolean)
public void SignInWithEmail()
{
auth.SignInWithEmailAndPasswordAsync(email, password).ContinueWith(task => {
DatabaseReference.GetValueAsync().ContinueWith(task => {
//here after successful signing in, it gets the data from the Database
//and after that it should activate the user panel
//and deactivate the authentication panel
//HERE IS THE PROBLEM
userPanel.SetActive(true);
authPanel.SetActive(false);
}
}
}
I'm not trying to load another scene or anything else.