Currently I am using Core Graphics for a shape and to transform the shape in to a different one with CAShapeLayer and CABasicAnimation path animation.
However due to the complexity of the game, If were to step in to SpritKit, using SKShapeNode, (discarding CAShapeLayer and using SKShapeNode) would I be able to smoothly animate it in to a different shape?
I did not see a SKAction method that would let you change the path of a SKShapeNode.
Thanks in advance.