Well, I have seen and tried most of tutorials referenced from similar questions "How to integrate Unity iOS code into Swift project". But all my attempts were failed with linker error "No such symbol for architecture arm_64" or "No such symbol for architecture x86_64". I have tried different build options in Unity side, no success. Common minus of all of that tutorials / articles is: all of them outdated, latest version of Unity I have found article is 2018.2.2f1, my version of Unity is 2018.2.20f1. So, anyone have idea how integrate Unity 2018.2.20+ iOS builded code into Swift 4.2 (XCode 10) project? Any help will be great appreciated.
