I know that the present mode of the swap chain can be used to sync the frame rate to the refresh rate of the screen (with VK_PRESENT_MODE_FIFO_KHR for example).
But is there a way of limiting the frame rate to a fraction of the monitor refresh rate? (eg. I want my application to run at 30 FPS instead of 60.)
In other words, is there a way of emulating what wglSwapIntervalEXT(2) does for OpenGL?