I am a newbie in WebGL here. :) I understand vertex data and texture should not not be updated very often BUT when they do change, which one is preferred: - Destroy previous buffer (static_draw) by calling gl.deleteBuffer and create a new one. - Reuse the same one (Dynamic_Draw to begin with)
(NO i am not using any library, just webgl directly)
Does the same rule apply to texture? Thanks
Interesting enough I cannot find existing discussions ..or maybe just missed them.