Here is an implementation of DropArea that specialises for swapping adjacent elements in a 4x4 grid. See below for an explanation.
DropArea {
id: dropArea
anchors { fill: parent; margins: 15 }
onEntered: {
// store as local variables
var from = drag.source.visualIndex;
var to = delegateRoot.visualIndex;
console.log(from, "-->", to);
// `isAdjacent` is a function implemented below
if (isAdjacent(from, to))
console.warn("Yes, adjacent.");
else {
console.warn("No, not adjacent.");
// jump the gun, we don't care if they're not adjacent
return;
}
// normal move
visualModel.items.move(from, to);
// visualModel.items.move(drag.source.visualIndex, delegateRoot.visualIndex); // this is the same as the line above
// if `from`/`to` are horizontally adjacent (left/right)
// then the move is already valid
if (from % 4 < 3 && from + 1 === to) // check `to` is right of `from`
return;
if (from % 4 > 0 && from - 1 === to) // check `to` is left of `from`
return;
// move for vertically adjacent
if (from < 12 && from + 4 === to) // check `to` is below `from`
visualModel.items.move(to - 1, from); // CRUCIAL MOVE
if (from >= 4 && from - 4 === to) // check `to` is above `from`
visualModel.items.move(to + 1, from); // CRUCIAL MOVE
}
function isAdjacent(from, to) {
if (from % 4 < 3 && from + 1 === to) // check `to` is right of `from`
return true;
if (from % 4 > 0 && from - 1 === to) // check `to` is left of `from`
return true;
if (from < 12 && from + 4 === to) // check `to` is below `from`
return true;
if (from >= 4 && from - 4 === to) // check `to` is above from
return true;
return false;
}
}
The actual thought process got rather mathy. But here it is.
How do you check adjacency?
You could probably do a google search and easily find something. But I'll explain the conditions one by one.
// check `to` is right of `from`
from % 4 < 3 // first make sure that `from` is not on the last column
from + 1 === to // then check that `to` is on the next tile
// check `to` is left of `from`
from % 4 > 0 // first make sure that `from` is not on the first column
from - 1 === to // then check that `to` is on the previous tile
// check `to` is below `from`
from < 12 // first make sure that `from` is not on the last row
from + 4 === to // then check that `to` is four tiles to the right
// with the grid's wraparound, this will check if `to` is
// below `from`
// check `to` is above from
from >= 4 // first make sure that `from` is not on the first row
from - 4 === to // then check that `to` is four tiles to the left
// with the grid's wraparound, this will check if `to` is
// above `from`
How does one derive the Crucial Moves?
I started off by drawing on paper what would happen for a 2x2 grid. For horizontally adjacent elements, there's no problem in the swapping. The only problem occurs in swapping vertically adjacent elements.
Let X(i) -> Y(j) denote an object with display X at index i moving to index j, where index j was originally occupied by an object with display Y. The index of X becomes j, making it X(j) and object Y becomes displaced.
Consider if we want to swap B(1) with D(3) in a 2x2 grid.
+------+------+ +------+------+
| A(0) | B(1) | ← ↖ | A(0) | D(1) |
+------+------+ > --> +------+------+
| C(2) | D(3) | ← ↙ | C(2) | B(3) |
+------+------+ +------+------+
>>> User drags B(1) to D(3).
>>> var from = 1;
>>> var to = 3;
Just executing the command
>>> visualModel.items.move(from, to);
will give
B(1) -> D(3) -> C(2) -> (1)
i.e.
Object B goes to index 3. Displaces object D.
Object D goes to index 2. Displaces object C.
Object C goes to index 1, which is empty, since B was already moved.
And the result of the grid is
+------+------+
| A(0) | C(1) |
+------+------+
| D(2) | B(3) |
+------+------+
To achieve the desired result, we need to swap C(1) and D(2).
>>> visualModel.items.move(1, 2);
C(1) -> D(2) -> (1)
The result is shown below.
+------+------+
| A(0) | D(1) |
+------+------+
| C(2) | B(3) |
+------+------+
Now consider swapping in a 3x3 grid.
Consider swapping E(4) with H(7).
+------+------+------+ +------+------+------+
| A(0) | B(1) | C(2) | | A(0) | B(1) | C(2) |
+------+------+------+ +------+------+------+
| D(3) | E(4) | F(5) | --> | D(3) | H(4) | F(5) |
+------+------+------+ +------+------+------+
| G(6) | H(7) | I(8) | | G(6) | E(7) | I(8) |
+------+------+------+ +------+------+------+
>>> User drags E(4) to H(7)
>>> var from = 4;
>>> var to = 7;
>>> visualModel.items.move(from, to);
E(4) -> H(7) -> G(6) -> F(5) -> (4)
This results in
+------+------+------+
| A(0) | B(1) | C(2) |
+------+------+------+
| D(3) | F(4) | G(5) |
+------+------+------+
| H(6) | E(7) | I(8) |
+------+------+------+
To get our desired result, to get H(6) up to (4),
we need to simulate the user dragging H(6) to (4).
>>> visualModel.items.move(6, 4);
H(6) -> F(4) -> G(5) -> (6)
This achieves our desired result and gives us
+------+------+------+
| A(0) | B(1) | C(2) |
+------+------+------+
| D(3) | H(4) | F(5) |
+------+------+------+
| G(6) | E(7) | I(8) |
+------+------+------+
The crucial move here was with that second move command.
>>> visualModel.items.move(6, 4);
We can generalise that...
Anytime we move an item down an adjacent tile from from to to, all tiles between from + 1 and to will shift to the left in order to fill up the gap.
The item we want to swap becomes displaced to to - 1. Thus, we move to - 1 to from.
Thus, we get visualModel.items.move(to - 1, from); for shifting tiles where to is below from.
We've tried dragging with `from` < `to`.
I.e., we dragged from an upper row to a lower row.
But what if we were to drag from a lower row to an upper row?
I.e. `to` < `from`.
The grid and desired result is the same.
+------+------+------+ +------+------+------+
| A(0) | B(1) | C(2) | | A(0) | B(1) | C(2) |
+------+------+------+ +------+------+------+
| D(3) | E(4) | F(5) | --> | D(3) | H(4) | F(5) |
+------+------+------+ +------+------+------+
| G(6) | H(7) | I(8) | | G(6) | E(7) | I(8) |
+------+------+------+ +------+------+------+
But...
>>> User drags H(7) to E(4)
Note: previously, it was "User drags E(4) to H(7)".
Thus,
>>> var from = 7;
>>> var to = 4;
>>> visualModel.items.move(from, to);
H(7) -> E(4) -> F(5) -> G(6) -> (7)
The grid is then
+------+------+------+
| A(0) | B(1) | C(2) |
+------+------+------+
| D(3) | H(4) | E(5) |
+------+------+------+
| F(6) | G(7) | I(8) |
+------+------+------+
This time, simulating (6) moving up to (4), will gives us an incorrect grid.
We want to move E(5) down to (7).
>>> visualModel.items.move(5, 7);
E(5) -> G(7) -> F(6) -> (5)
This gives us
+------+------+------+
| A(0) | B(1) | C(2) |
+------+------+------+
| D(3) | H(4) | F(5) |
+------+------+------+
| G(6) | E(7) | I(8) |
+------+------+------+
Anytime we move an item up an adjacent tile from from to to, all tiles between to + 1 to from will shift to the right in order to fill up the gap.
The item we want to swap becomes displaced to to + 1. Thus, we move to - 1 to from.
Thus, we get visualModel.items.move(to + 1, from); for shifting tiles where to is above from.
What if my grid has a variable width and height?
This has been left as an exercise for the reader.
Just kidding, all you need to do is to change the condition checking.
if (from % width < width - 1 && from + 1 === to) // check `to` is right of `from`
// ...
if (from % width > 0 && from - 1 === to) // check `to` is left of `from`
// ...
if (from < (width * height - width) && from + width === to) // check `to` is below `from`
// ...
if (from >= width && from - width === to) // check `to` is above from
// ...
And this should be able to work with any integer width and height.
Notes
The animation for a vertical swap is not as smooth or transitional as a horizontal swap.
Tedious answer.