No sure if there's a lot of act-r programmer on here, but I can't seem to find a forum/group for that anywhere so...
I'm writing a program which as a chunk defined as (and the goal below):
(chunk-type position position-x position-y)
(chunk-type goal state last-pos)
In a production, I'm fetching the position of a thing on screen from the visual-location and then I would need to create a position chunk and put that in my goal's last-pos slot. Here's the production rule:
(P attend-projectile
=goal>
ISA goal
state nil
=visual-location>
screen-x =pos-x
screen-y =pos-y
?visual>
state free
==>
+visual>
cmd move-attention
screen-pos =visual-location
=goal>
state attended
last-pos (position pos-x screen-x pos-y screen-y)
)
Or something like that. I've tried various syntaxe. The problem boils down to:
- I need to instantiate a chunk within a production (the position chunk) based on values recovered in the lhs,
- then assign that chunk to a goal's slot.
Somehow I can't seem to find an equivalent example in the doc...
EDIT:
I do need this to be a chunk, not just storing the x & y position. Eventually this chunk will be extended to include an ID (which will be obtained from the visual location, e.g. a different letter will be assigned to each moving object). I will be tracking those object through time. Because I'm tracking through time, another chunk (trajectory) will contain 3 position chunks (with their IDs).
Other productions will expect to find this chunk (trajectory, once I have 3 position chunks) and make decisions based on that.
Obviously the above is a snippet of the code. But the conceptual difficulty I have is manipulating (instantiating/creating however it's called in actr nomentalture) chunks at runtime, essentially.