I am running Unity 2018.2 and when building my Hololens project with IL2CPP, in Visual Studio 2017 I can no longer see any output when Debug.Log is called from my project's C# scripts.
I believe my question is related to this other question What is the best way to debug IL2CPP code?.
I have followed these instructions https://docs.unity3d.com/2018.2/Documentation/Manual/ManagedCodeDebugging.html (Visual Studio (Windows)), the recommended tool installation for Hololens (https://docs.microsoft.com/en-us/windows/mixed-reality/install-the-tools) and the Hololens instructions on how to build a project in Unity (https://docs.microsoft.com/en-us/windows/mixed-reality/holograms-100).
Is there anything else that should be enabled to see the debug.log outputs when building with IL2CPP?