In the Unity manual there's an explanation for Null Reference Exceptions but not for Missing Reference Exceptions. Are there any differences?
In the Unity manual there's an explanation for Null Reference Exceptions but not for Missing Reference Exceptions. Are there any differences?
NullReferenceException is thrown when you try to access member of a variable set to null.
MissingReferenceException is thrown when you try to access a GameObject that has been destroyed by some logic in your code.