init
class MyHomePage extends StatefulWidget{
@override
_MyHomePageState createState() => _MyHomePageState();
}
state class :
class _MyHomePageState extends State<MyHomePage> {
int prime;
bool isPrime(int n) {
int count = 0;
for(int i = 1 ; i <= n; ++i) {
if (n % i == 0) {
++count;
}
}
return count == 2;
}
here the writer used ++i instead of i++
/// Returns the nth prime number.
int getnthPrime(int n) {
int currentPrimeCount = 0;
int candidate = 1;
while(currentPrimeCount < n) {
++candidate;
if (isPrime(candidate)) {
++currentPrimeCount;
} }
return candidate;
}
void _getPrime() async {
int ans = await compute(getnthPrime,10);
setState((){
prime=ans;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Basic AppBar'),
),
body: Column(
children: <Widget> [
Padding(
padding: const EdgeInsets.all(16.0),
child: RaisedButton(child:Text('GEN'), onPressed: _getPrime,)
),
Text('result : $prime'),
]),
),
);
}
}
I have this code found on the net, for tutorial using async compute to make flutter works easier, but the code freeze when I clicked the button.. why ?
the writer add static int on the getinth function but doing so resulting in error compile. so I remove the static keywords
the isPrime like the name suggest should be to check wether a number is PrimeNumbers.
Does it has anything to do with phone models or android version ?? Ive installed the released apped in a 3GB phone