Our team has been experiencing UI flickering issues since we've updated our Unity version from Unity 5.4.3f1 to Unity 2018.1.3f1. It only appears on the build (Android/iOS) but the flickering doesn't occur on the editor. Note: Our UI's layering is already setup.
Things that we've tried but didn't work:
- Changed the main camera's transparencySortMode from default to Orthographic.
- Turning on/off the canvas component instead of the GameObject itself.
- Added some value on z-axis of the prefab (ex. 0.05, 0.1, 1, etc.)
Do anyone experience this kind of issue? If so, please tell us your fix (or possible fix) for this kind of issue. Any answer would be much appreciated.