I made a class library (.net framework) project in C# and I want to use that DLL on my C++ client project.
I've checked on MSDN and online for instructions on how to I made it. So I could see C# code's result on my c++ project. except on C# async method.
A runtime error has occurred there.
This is parts of my C# dll code.
namespace NethereumDLLTest
{
[Guid("1C3D53B3-54C5-452B-9505-3F58ABEB35BA")]
public interface INethereumDLL
{
void Run();
}
[Guid("C22875F1-B74D-4C99-B446-ED705CE86D3B")]
public class Class1 : INethereumDLL
{
//there are some methods here.
public void Run()
{
Console.WriteLine("NethereumDLLTEST");
RunGeth();
Task task = new Task(ActionMethod);
task.Start();
Console.WriteLine("Main Logic");
GetAccountBalance().Wait();
Console.ReadLine();
}
static async Task GetAccountBalance()
{
for (int i = 10; i > 0; i--)
{
Thread.Sleep(1000);
}
var web3 = new Web3("http://localhost:8545");
var balance = await web3.Eth.GetBalance.SendRequestAsync("0xb3a11b62596b8b6313dddc30e9b11607c8f9fb38");
Console.WriteLine($"Balance in Wei: {balance.Value}");
var etherAmount = Web3.Convert.FromWei(balance.Value);
Console.WriteLine($"Balance in Ether: {etherAmount}");
}
}
}
and here are cpp client's codes.
#import "C:\Users\june\source\repos\NethereumDLLTest\NethereumDLLTest\bin\Debug\NethereumDLLTest.tlb"
using namespace std;
using namespace NethereumDLLTest;
int main()
{
CoInitialize(NULL);
{
INethereumDLLPtr ptr(__uuidof(Class1));
ptr->Run();
}
CoUninitialize();
}
I could find all log message above "GetAccountBalance" function, but it looks like it hasn't been executed after that.
Can't use C# async functions in c++? or Did I something wrong?