Regarding this Three.js example https://threejs.org/examples/#webgl_animation_keyframes I was able to load my own model and play animation in a loop. However I want to make a "slider" that will allow user to control animation frame by frame. How I can achieve this with AnimationMixer? Let's say that animation clip has duration 4s. I would like to control in realtime current animation time from 0s to 4s.