Currently I am exploring ARCore and Cloud Anchors. I was able to create one application using Sceneform and Cloud Anchors. Basically we can place one object on any surface using device-1 and device-2 can share the same experience using Cloud Anchors.
After we resolve a Cloud Anchor, there is no way to listen for any change in the object transform, i.e. if the user is rotating or moving the object on
device-1, we don't have any information about it ondevice-2If we want to create multiplayer experience using Cloud Anchor, the only way I have found is to sync the state of the object with a server and both devices.
My questions are:
Is it the correct way to implement multiplayer sync in ARCore?
What properties we need to sync if this method is possible?