I have a UISlider that snaps into 5 different places.
slider.minimumValue = 1
slider.maximumValue = 5
The snapping works fine but it's abrupt and doesn't smoothly snap into place. It sort of "jumps" into place
I tried animating the scroll (didn't work):
@objc func onSliderValChanged(_ sender: UISlider) {
UIView.animate(withDuration: 0.5) {
self.slider.value = round(sender.value)
self.slider.setValue(round(sender.value), animated: true)
}
}
I also tried adding a panGesture (didn't work):
panGesture = UIPanGestureRecognizer(target: self, action: #selector(panGestureHandler(_:)))
slider.addGestureRecognizer(panGesture)
@objc func panGestureHandler(_ recognizer: UIPanGestureRecognizer){
let currentPoint = recognizer.location(in: slider)
let percentage = currentPoint.x/slider.bounds.size.width
let delta = Float(percentage) * (slider.maximumValue - slider.minimumValue)
let value = slider.minimumValue + delta
slider.setValue(round(value), animated: true)
}
How can I achieve the slider to smoothly scroll but still snap into place?
Here's the original code without the above tries:
let slider: UISlider = {
let slider = UISlider()
slider.translatesAutoresizingMaskIntoConstraints = false
slider.minimumValue = 1
slider.maximumValue = 5
slider.value = 3
slider.isContinuous = true
slider.addTarget(self, action: #selector(onSliderValChanged(_:)), for: .valueChanged)
return slider
}()
@objc func onSliderValChanged(_ sender: UISlider) {
slider.value = round(sender.value)
}
func setAnchors() {
slider.centerYAnchor.constraint(equalTo: view.centerYAnchor, constant: 0).isActive = true
slider.leftAnchor.constraint(equalTo: view.leftAnchor, constant: 10).isActive = true
slider.rightAnchor.constraint(equalTo: view.rightAnchor, constant: -10).isActive = true
}