I'm experimenting with the simple AR multiplayer app, made using this tutorial:
https://www.youtube.com/watch?v=n3a-aaSYR8s
It works! But I'm not sure, why 2 objects which were instantiated the same way positioned differently: The moon and the player.
Why does the "Player" game object remain attached to the user's phone, while the "Moon" remains attached to some location in the room? And why the location of the moon after the instantiation is not the same as the Player?
Both of them are instantiated with the same command:
PhotonNetwork.Instantiate ("SampleMoon", Vector3.zero, Quaternion.identity, 0);
If the instantiating code is the same for both of them, does the difference in positioning has something to do with those prefabs itself? What exactly causes it?