I have two GameObjects like this:
public class GOA : MonoBehaviour
{
void Start()
{
... do something ...
}
}
and another object that depends from the first in this way:
public class GOB : MonoBehaviour
{
void Start()
{
// wait GOA has terminated own "Start" life cycle
... then do something ...
}
}
How can I make GOB:Start() to wait until GOA:Start() has terminated?