The following code works perfectly. It shows the spinner on the UI, starts a task using a thread from the threadpool and runs the heavy operation, once complete, logic to hide the spinner executes on the main thread as intended.
public void LoadCustomers()
{
// Update UI to show spinner
this.LoadingCustomers = true;
Task.Run(async () =>
{
var customers = await this.custService.GetCustomers();
// code truncated for clarity
Device.BeginInvokeOnMainThread(() =>
{
// Update UI to hide spinner
this.LoadingCustomers = false;
});
});
}
My question; Is there a better way to write this logic using ContinueWith/ConfigureAwait options? Using these options seems to block the UI thread. In the example below, shouldn't the UI thread continue running the UI logic (animating the spinner/user input) and then come back to complete the logic inside the ContinueWith?
public void LoadCustomers()
{
// Update UI to show spinner
this.LoadingCustomers = true;
this.custService.GetCustomers().ContinueWith((t) =>
{
var customers = t.Result;
// code truncated for clarity
// Update UI to hide spinner
this.LoadingCustomers = false;
});
}
As requested in the comments, here is the code for GetCustomers. the dbContext is EntityFrameworkCore.
public async Task<List<CustomerModel>> GetCustomers()
{
return await this.dbContext.Customers.ToListAsync();
}
UPDATE
The answer by FCin is correct, however; the cause root of this seems to be with EFCore and ToListAsync, it isn't running asynchronously.